Micro-Study
Micro-Study 微學習
教學方法Methodology
運作方式How it works

能累積複利的練習。 Practice that compounds.

Micro-Study 微學習是依序排列的小遊戲組成的學習平台。孩子只會看到目前準備好的內容、只有確認真的會了才往前推進,老師也能在訊號顯示需要介入時即時調整。 Micro-Study 微學習 is small games arranged into a deliberate sequence. Kids only see what they're ready for, only move on when they've shown it sticks, and teachers can step in when the signal says they should.

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支柱 1Pillar 1

精熟,而非單純曝光Mastery, not exposure

許多 App 只要孩子完成關卡就讓他們前進 — 即使是用猜的也算。我們採用嚴格規則:每一個(遊戲、技能)組合需兩次正確率 70% 以上才會解鎖下一關。 Most apps move kids forward when they finish a level — even if they guessed their way through. We use a strict 2 plays at ≥70% accuracy rule per (game, skill). That's the unlock.

結果:孩子不會看到還沒準備好的內容,也不會卡在已經懂的關卡。眼前的練習永遠是「現在」該做的事。 The effect: kids never see a game that they aren't ready for, and they never get stuck doing the same one they've already proved they understand. The work in front of them is always the right work.

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支柱 2Pillar 2

短時、可重複的遊戲Short, repeatable games

每場遊戲 2–5 分鐘,設計上就是要反覆玩 — 每次題目不同,但練習同樣的技能。這對應到認知科學最被驗證的兩項發現:間隔練習主動提取 Every game is 2–5 minutes. They're built to be played over and over — different items each time, same skill. That maps to two of the most-replicated findings in cognitive science: spaced practice and active retrieval.

每天 30 分鐘可以。每天分三次各 5 分鐘更好。我們讓後者變得容易做到。 One 30-minute session a day works. Three 5-minute sessions across the day work better. We make the second option easy.

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支柱 3Pillar 3

分齡分級的學習路徑Age-banded sequences

幼幼班到小三,每個分級都有屬於自己的依序遊戲鏈,貼合孩子實際的發展階段。4 歲不會做字首字尾;7 歲不會還在排短母音。 Each age band — Middle Class through Grade 3 — has its own ordered chain of games tuned to where kids actually are developmentally. A 4-year-old isn't doing prefixes; a 7-year-old isn't sorting vowels.

  • 幼幼班/幼兒大班Middle / Big Class自然發音、字母發音、短母音、基礎詞彙。 phonics, letter sounds, short vowels, basic vocabulary.
  • 小學一年級Grade 1句子層級的練習、基礎文法、CVC 與 CVCe 對比。 sentence-level work, simple grammar, CVC vs CVCe.
  • 小學二、三年級Grade 2–3構詞學(字首字尾)、KET 詞彙、閱讀理解。 morphology (prefixes/suffixes), KET vocab, comprehension.
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支柱 4Pillar 4

教師主導,而非自動駕駛Teacher-led, not autopilot

演算法揭露訊號,老師訂定目標。教師能看到班級即時名冊 — 本週遊玩次數、平均正確率、誰停滯了 — 並可一鍵指派特定遊戲、故事或正確率目標。 Algorithms surface signal; humans set goals. Teachers see a live roster of their class — weekly plays, average accuracy, who's stalled — and can assign a specific game, story, or accuracy target with one click.

我們不取代老師,只是讓老師事半功倍。 We don't try to replace the teacher. We give them better leverage.

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閱讀館有獨立的進度路徑 Reading Lab runs on its own pathway

每篇閱讀理解故事約 10–20 分鐘。重讀時題目不變,因此解鎖規則不同:一次扎實的閱讀並達 70% 正確率就能進到下一篇。 Comprehension stories are 10–20 minutes each. The questions don't change on a re-read, so the unlock rule is different: one solid read at ≥70% moves the kid to the next story.

故事依 Lexile 等級分類,循序漸進地擴增孩子的閱讀里程,而非一口氣壓垮他們。 Stories are tagged by lexile band and selected to grow the kid's reading mileage steadily, not to drown them.

我們追蹤什麼(與我們不做什麼) What we measure (and what we don't)

我們會追蹤We measure

  • 各遊戲、各技能、每週的遊玩次數。Plays per game, per skill, per week.
  • 題目層級的正確率 — 哪個字、哪個音、哪個句型。Accuracy at the item level — which words, which sounds, which sentence patterns.
  • 投入時間與單次學習長度。Time on task and session length.
  • 連續紀錄與每週目標完成度。Streaks and weekly goal completion.
  • 每篇故事的閱讀理解分數。Story comprehension scores, by passage.

我們不會We don't

  • 出售或分享個別孩子的學習資料給家長與其老師以外的對象。Sell or share individual play data with anyone outside the family + their teacher.
  • 建立廣告分析檔案。本站沒有任何第三方廣告追蹤碼。Build advertising profiles. There are no third-party ad pixels on this site.
  • 預設將您的孩子與其他家庭的孩子比較。班級內統計僅停留於該班級。Compare your kid to other families' kids by default. Class-wide stats stay class-wide.
  • 除非老師主動開啟,孩子的畫面上不會出現競爭排行榜。Show competitive leaderboards on the kid's screen unless a teacher turns one on.

您如何判斷有效How you'll know it's working

第一個月內,請留意三個訊號: Three signals to watch in the first month:

  1. 1
    解鎖節奏。Unlock cadence. 穩定使用的孩子應該能在兩週內通過序列的前 1–2 個遊戲。若明顯較慢,通常表示難度太高 — 老師可調整。 Within two weeks a steady kid should clear the first 1–2 games in their sequence. Slower than that usually means the work is too hard — the teacher can adjust.
  2. 2
    重玩時正確率提升。Repeat plays going up in accuracy. 真正在學習的指紋,就是第三次玩比第一次分數更高。可在「進度」分頁看到。 The fingerprint of real learning is the third play of a game scoring higher than the first. You'll see it on the Progress tab.
  3. 3
    主動開啟。Self-initiated sessions. 當孩子建立起連續紀錄之後,他們會自己打開 App。這就是目標 — 也是長期學習成效最強的預測指標。 Once a kid has a streak going, they start opening the app on their own. That's the goal — and the strongest predictor of long-run gains.
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準備把這套帶進您的班級嗎? Ready to bring this to your class?

老師掌握主導權 — 申請帳號、產生邀請連結、傳給家長。班級名冊會自動建立。 Teachers run the show — request an account, generate an invite link, send it to parents. Your roster fills itself.

教師後台 →Teacher portal →

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